Sinister Revenge | 226 | 80 | Daggers | 171.1 | 1.8 | 0 | |||
Webbed Death | 213 | 80 | Daggers | 156.4 | 1.4 | 0 | |||
Twilight Mist | 213 | 80 | Daggers | 156.7 | 1.8 | 0 | |||
Murder | 213 | 80 | Daggers | 156.7 | 1.5 | 0 | |||
Anarchy | 213 | 80 | Daggers | 156.4 | 1.8 | 0 | |||
Knife of Incision | 200 | 80 | Daggers | 143.3 | 1.8 |
Showing posts with label pve. Show all posts
Showing posts with label pve. Show all posts
February 12, 2009
Naxxramas Rogue daggers
January 20, 2009
Naxxramas
Naxxramas History
An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.RtD 3 Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas,[2] hinting that it was altered or retooled.
Due to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of his necropolis. But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.
Details:
- Accessible only by flying or ritual of summoning.
- The format of Naxxramas is a necropolis model.
- The 10-man version will usually require 2 tanks, 3 healers and 5 DPS, in mostly level 80 blues. As a general gear check, lvl 80 blues should suffice. It is advised for tanks to have 20k+ Unbuffed health and 21k+ Unbuffed armour, as well as being defense capped.
- LOOT: Naxxramas loot includes the Tier 7 raid sets, which are based on the Tier 3 raid sets that dropped in the original Naxxramas.
An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.RtD 3 Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas,[2] hinting that it was altered or retooled.
Due to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of his necropolis. But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.
Details:
- Accessible only by flying or ritual of summoning.
- The format of Naxxramas is a necropolis model.
- The 10-man version will usually require 2 tanks, 3 healers and 5 DPS, in mostly level 80 blues. As a general gear check, lvl 80 blues should suffice. It is advised for tanks to have 20k+ Unbuffed health and 21k+ Unbuffed armour, as well as being defense capped.
- LOOT: Naxxramas loot includes the Tier 7 raid sets, which are based on the Tier 3 raid sets that dropped in the original Naxxramas.
January 18, 2009
Deadly Gladiator's Mutilator

Deadly Gladiator's Mutilator
Binds when picked up
DaggerOff Hand
197-367 DmgSpeed 1.80
(156.7 damage per second)
+64 Stamina
Durability: 0 / 75
Requires Level 80
Equip: Improves critical strike rating by 29
Equip: Improves your resilience rating by 28
Equip: Increases your attack power by 86
ITEM LEVEL: 213
SOLD BY:
"Argex Irongut" "70" "Tanaris"
"Nargle Lashcord" "75" "Crystalsong Forest"
"Kezzik the Striker" "70" "Netherstorm"
Great Rogue Dagger "Sinister Revenge"
Dagger: Sinister Revenge

Sinister Revenge
Binds when picked up
DaggerOne-Hand
246-370 DmgSpeed 1.80
(171.1 damage per second)
+36 Agility
+42 Stamina
Durability: 0 / 75
Requires Level 80
Equip: Improves hit rating by 37
Equip: Improves haste rating by 24
Equip: Increases attack power by 98.
Find this dagger in:
"Kel'Thuzad"
"83 Boss"
"Naxxramas (Heroic)"
"Low (15% - 24%)"

Sinister Revenge
Binds when picked up
DaggerOne-Hand
246-370 DmgSpeed 1.80
(171.1 damage per second)
+36 Agility
+42 Stamina
Durability: 0 / 75
Requires Level 80
Equip: Improves hit rating by 37
Equip: Improves haste rating by 24
Equip: Increases attack power by 98.
Find this dagger in:
"Kel'Thuzad"
"83 Boss"
"Naxxramas (Heroic)"
"Low (15% - 24%)"
Help me get better at WOW!
Here are some helpful tools for learning about wow:
http://www.wowarmory.com/
Look up raid info, weapons and gear, other players and PVP ladders.
http://www.wowhead.com/?zones
Help me find where to level! Here is a list of zones and corresponding level requirements for honor.
http://www.wowarmory.com/
Look up raid info, weapons and gear, other players and PVP ladders.
http://www.wowhead.com/?zones
Help me find where to level! Here is a list of zones and corresponding level requirements for honor.
Death Knights and Pallies ALWAYS on top for PVP
Well, it is official. Almost every single #1 arena team contains Death Knights and Pallies. We haven't been able to find a single #1 arena team that wasn't a Pally / Death Knight combo. (Death Knights are the dominant OP class all-around, perhaps because Blizzard wants to boost hours players spend in-game--creating a rat race to level yet another toon.)

Ret. Paladins have long been OP with an incredibly efficient mana usage, unbeatable stun plus DPS for PVP, and an I-WIN bubble. You will often see a Pally in the middle of four enemy players simply taking for ever to die, while muttering" LOL or ROFL.
Unfortunately, this makes the game dull. Yes, it will boost traffic, since many players who were once Shamans, Hunters, Warlocks, and Priests will now have to ditch their under-powered classes and level one of Blizzard's "chosen" classes. But this will also cause players to become fed up with the bull shit and spend less hours trying to get an 1800+ PVP rating.
Shamans, Hunters, Warlocks, and Priests are now non-PVP classes. Of course there are excepts. There are players who can muscle it out and join a PVP team to get a decent spot.....ONLY if those teams contain a Pally, Mage, Druid or Death Knight. Druid s optional or borderline.
This will cause those under-powered classes to cease to exist. For example, look for Elemental or Retro. Shamans or Shadow Priests...yes there are a few, but compared to Paladins(?).

Ret. Paladins have long been OP with an incredibly efficient mana usage, unbeatable stun plus DPS for PVP, and an I-WIN bubble. You will often see a Pally in the middle of four enemy players simply taking for ever to die, while muttering" LOL or ROFL.
Unfortunately, this makes the game dull. Yes, it will boost traffic, since many players who were once Shamans, Hunters, Warlocks, and Priests will now have to ditch their under-powered classes and level one of Blizzard's "chosen" classes. But this will also cause players to become fed up with the bull shit and spend less hours trying to get an 1800+ PVP rating.
Shamans, Hunters, Warlocks, and Priests are now non-PVP classes. Of course there are excepts. There are players who can muscle it out and join a PVP team to get a decent spot.....ONLY if those teams contain a Pally, Mage, Druid or Death Knight. Druid s optional or borderline.
This will cause those under-powered classes to cease to exist. For example, look for Elemental or Retro. Shamans or Shadow Priests...yes there are a few, but compared to Paladins(?).
December 31, 2008
Level 1 Gnome raid on Hogger April 2006
Hogger gets owned by a lvl 1 raid in April 2006. Of course this has been done tons of times, but its fun to watch for those who havent been part of it.
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