In PVP combat Death Knights are one of the top classes. Most all top 2V2 arena teams contain a Death Knight and a Paladin. One of the reasons Death Knights are so fierce in PVP is that they have counter spells against all other classes.
For PVP there are two specs that you should use: Unholy and Blood.
( Frost Death Knights On PVP: WTB Healer )
Weakness:
- susceptibility to snare and root effects
To close the gap during PVP:
- must rely instead upon either Death Grip to close the distance gap or Chains of Ice
[ MORE TO COME. This article is a fragment. ]
January 20, 2009
Naxxramas
Naxxramas History
An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.RtD 3 Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas,[2] hinting that it was altered or retooled.
Due to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of his necropolis. But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.
Details:
- Accessible only by flying or ritual of summoning.
- The format of Naxxramas is a necropolis model.
- The 10-man version will usually require 2 tanks, 3 healers and 5 DPS, in mostly level 80 blues. As a general gear check, lvl 80 blues should suffice. It is advised for tanks to have 20k+ Unbuffed health and 21k+ Unbuffed armour, as well as being defense capped.
- LOOT: Naxxramas loot includes the Tier 7 raid sets, which are based on the Tier 3 raid sets that dropped in the original Naxxramas.
An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.RtD 3 Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas,[2] hinting that it was altered or retooled.
Due to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of his necropolis. But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.
Details:
- Accessible only by flying or ritual of summoning.
- The format of Naxxramas is a necropolis model.
- The 10-man version will usually require 2 tanks, 3 healers and 5 DPS, in mostly level 80 blues. As a general gear check, lvl 80 blues should suffice. It is advised for tanks to have 20k+ Unbuffed health and 21k+ Unbuffed armour, as well as being defense capped.
- LOOT: Naxxramas loot includes the Tier 7 raid sets, which are based on the Tier 3 raid sets that dropped in the original Naxxramas.
January 18, 2009
Nude Toons Dance: WOW Girls Gone Wild
Gnomes!?!?!
OK. So this pic shows a protest of naked gnomes that eventually lead to the crash of the Argent Dawn server on World of Warcraft. These gnomes were in mass protest for problems with the warrior spec.
Deadly Gladiator's Mutilator
Deadly Gladiator's Mutilator
Binds when picked up
DaggerOff Hand
197-367 DmgSpeed 1.80
(156.7 damage per second)
+64 Stamina
Durability: 0 / 75
Requires Level 80
Equip: Improves critical strike rating by 29
Equip: Improves your resilience rating by 28
Equip: Increases your attack power by 86
ITEM LEVEL: 213
SOLD BY:
"Argex Irongut" "70" "Tanaris"
"Nargle Lashcord" "75" "Crystalsong Forest"
"Kezzik the Striker" "70" "Netherstorm"
Great Rogue Dagger "Sinister Revenge"
Dagger: Sinister Revenge
Sinister Revenge
Binds when picked up
DaggerOne-Hand
246-370 DmgSpeed 1.80
(171.1 damage per second)
+36 Agility
+42 Stamina
Durability: 0 / 75
Requires Level 80
Equip: Improves hit rating by 37
Equip: Improves haste rating by 24
Equip: Increases attack power by 98.
Find this dagger in:
"Kel'Thuzad"
"83 Boss"
"Naxxramas (Heroic)"
"Low (15% - 24%)"
Sinister Revenge
Binds when picked up
DaggerOne-Hand
246-370 DmgSpeed 1.80
(171.1 damage per second)
+36 Agility
+42 Stamina
Durability: 0 / 75
Requires Level 80
Equip: Improves hit rating by 37
Equip: Improves haste rating by 24
Equip: Increases attack power by 98.
Find this dagger in:
"Kel'Thuzad"
"83 Boss"
"Naxxramas (Heroic)"
"Low (15% - 24%)"
Kazzak Is Aggro'd into Stormwind and Becomes Invincible -- kills everyone and server is reset
Old video ( but still funny )
Quatiloo and other Horde friends kite mob boss Kazzak into the Alliance city, Stormwind to reek havoc. This video is Pre-BC. Kazzak goes into god mode a.k.a. supreme mode and kills everyone in Stormwind. Kiting Kazzak took about 45min or so ( as stated on the wow forum ). The server was the Ner'Zhul server. In god mode, whenever the boss kills anything he gains 70% of his health back.
Quatiloo and other Horde friends kite mob boss Kazzak into the Alliance city, Stormwind to reek havoc. This video is Pre-BC. Kazzak goes into god mode a.k.a. supreme mode and kills everyone in Stormwind. Kiting Kazzak took about 45min or so ( as stated on the wow forum ). The server was the Ner'Zhul server. In god mode, whenever the boss kills anything he gains 70% of his health back.
Help me get better at WOW!
Here are some helpful tools for learning about wow:
http://www.wowarmory.com/
Look up raid info, weapons and gear, other players and PVP ladders.
http://www.wowhead.com/?zones
Help me find where to level! Here is a list of zones and corresponding level requirements for honor.
http://www.wowarmory.com/
Look up raid info, weapons and gear, other players and PVP ladders.
http://www.wowhead.com/?zones
Help me find where to level! Here is a list of zones and corresponding level requirements for honor.
Blood Death Knight For PVP or PVE
Question:
Is Blood spec. for Death Knight bad for PVP? Also, is Unholy the best PVP spec?
+++Here is a decent answer we found from blog posts: BY: MessiQ on thottbot.com/v4296892
Blood is far more a single target dps build and self healing build and as such lends itself to easier boss dps but harder group PvP damage.
Unholy is more about AoE damage and DoT's and lends itself to plowing head-long into a group of players and popping all your A.O.E. spells to generate some serious dps numbers although struggles for single target damage accordingly (it can do but risks aggro in instance groups due to high threat).
Frost is a good mix of the two with good CC measures thrown in as well (can do some extra AoE damage but can generate nice numbers on single targets too - although very reliant on crits rather than constant damage).
Is Blood spec. for Death Knight bad for PVP? Also, is Unholy the best PVP spec?
+++Here is a decent answer we found from blog posts: BY: MessiQ on thottbot.com/v4296892
Blood is far more a single target dps build and self healing build and as such lends itself to easier boss dps but harder group PvP damage.
Unholy is more about AoE damage and DoT's and lends itself to plowing head-long into a group of players and popping all your A.O.E. spells to generate some serious dps numbers although struggles for single target damage accordingly (it can do but risks aggro in instance groups due to high threat).
Frost is a good mix of the two with good CC measures thrown in as well (can do some extra AoE damage but can generate nice numbers on single targets too - although very reliant on crits rather than constant damage).
Get Married on World of Warcraft
Yes, in fact people do get married in-game: both real and virtual. Some players marry their toons, yet have no real world commitment what-so-ever.
So, to get married, I need a ring. Does WOW have non-combat rings?
Yes, here is a list:
Mood Ring (1 gold) - "It's blue, wait, it's green!"
Cubic Zirconia Ring (5 gold) - "Trust me, she'll know."
Silver Piffeny Band (10 gold) - "Nothing says sorry like Piffeny."
Miniscule Diamond Ring (25 gold) - "Hey, it's still a diamond."
Flawless Diamond Solitaire (50 gold) - "Will you marry me?"
The Rock (100 gold) - "It's Huge!
So, to get married, I need a ring. Does WOW have non-combat rings?
Yes, here is a list:
Mood Ring (1 gold) - "It's blue, wait, it's green!"
Cubic Zirconia Ring (5 gold) - "Trust me, she'll know."
Silver Piffeny Band (10 gold) - "Nothing says sorry like Piffeny."
Miniscule Diamond Ring (25 gold) - "Hey, it's still a diamond."
Flawless Diamond Solitaire (50 gold) - "Will you marry me?"
The Rock (100 gold) - "It's Huge!
The Rock
Finger
"It's huge!"
Item Level 60
Auction: 263 Gold 83 Silver
Vendor value: 25 Gold
Vendor cost: 80 - 100 Gold
Source: Vendor
Death Knights and Pallies ALWAYS on top for PVP
Well, it is official. Almost every single #1 arena team contains Death Knights and Pallies. We haven't been able to find a single #1 arena team that wasn't a Pally / Death Knight combo. (Death Knights are the dominant OP class all-around, perhaps because Blizzard wants to boost hours players spend in-game--creating a rat race to level yet another toon.)
Ret. Paladins have long been OP with an incredibly efficient mana usage, unbeatable stun plus DPS for PVP, and an I-WIN bubble. You will often see a Pally in the middle of four enemy players simply taking for ever to die, while muttering" LOL or ROFL.
Unfortunately, this makes the game dull. Yes, it will boost traffic, since many players who were once Shamans, Hunters, Warlocks, and Priests will now have to ditch their under-powered classes and level one of Blizzard's "chosen" classes. But this will also cause players to become fed up with the bull shit and spend less hours trying to get an 1800+ PVP rating.
Shamans, Hunters, Warlocks, and Priests are now non-PVP classes. Of course there are excepts. There are players who can muscle it out and join a PVP team to get a decent spot.....ONLY if those teams contain a Pally, Mage, Druid or Death Knight. Druid s optional or borderline.
This will cause those under-powered classes to cease to exist. For example, look for Elemental or Retro. Shamans or Shadow Priests...yes there are a few, but compared to Paladins(?).
Ret. Paladins have long been OP with an incredibly efficient mana usage, unbeatable stun plus DPS for PVP, and an I-WIN bubble. You will often see a Pally in the middle of four enemy players simply taking for ever to die, while muttering" LOL or ROFL.
Unfortunately, this makes the game dull. Yes, it will boost traffic, since many players who were once Shamans, Hunters, Warlocks, and Priests will now have to ditch their under-powered classes and level one of Blizzard's "chosen" classes. But this will also cause players to become fed up with the bull shit and spend less hours trying to get an 1800+ PVP rating.
Shamans, Hunters, Warlocks, and Priests are now non-PVP classes. Of course there are excepts. There are players who can muscle it out and join a PVP team to get a decent spot.....ONLY if those teams contain a Pally, Mage, Druid or Death Knight. Druid s optional or borderline.
This will cause those under-powered classes to cease to exist. For example, look for Elemental or Retro. Shamans or Shadow Priests...yes there are a few, but compared to Paladins(?).
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